AI Insights · Timothy · July 2022
Top 5 Season Pass Games on Android in Turkey Q2 2022
Explore the performance of the top 5 season pass games on Android in Turkey during Q2 2022, including key metrics like weekly downloads, revenue, and active users.
In Q2 2022, the top 5 season pass games on Android in Turkey displayed varied performance across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look at their trends based on data from Sensor Tower.
Subway Surfers from SYBO Games showed a steady decline in weekly revenue, peaking at around $1.2K in late March and dropping to approximately $650 by the end of June. Weekly downloads saw a significant dip from 195K in early April to around 90K in late May, before recovering to 119K by the end of June. Weekly active users fluctuated, starting at 10.4M in late March and settling at around 7M by the end of the quarter.
Race Master 3D - Car Racing by SayGames Ltd experienced varied trends. Weekly revenue peaked at around $308 in early May but declined to $127 by the end of June. Downloads were highest in early May at 140K, with a notable decline to 65K in late May, and a recovery to 103K by the end of June. Active users also showed some fluctuation, starting at 531K in late March and ending at 520K by the end of June.
PUBG MOBILE from Level Infinite had a steady decline in weekly revenue from $200K in late March to around $89K by the end of June. Weekly downloads remained relatively stable, starting at 89K in late March and ending at 74K by the end of June. However, active users saw significant fluctuation, peaking at over 2.2M in early April and settling at around 2M by the end of June.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS showed an upward trend in weekly revenue, starting at around $13K in late March and peaking at $40K in early May, before ending at $25K by the end of June. Downloads fluctuated, peaking at 85K in early April and stabilizing around 72K by the end of June. Active users also varied, starting at 1.3M in late March and ending at around 1.6M by the end of June.
Finally, Candy Crush Saga from King saw a peak in weekly revenue at $72K in mid-April, with a gradual decline to around $46K by the end of June. Weekly downloads saw a slight decline from 74K in late March to around 65K by the end of June. Active users remained relatively stable throughout the quarter, starting at 1.3M in late March and ending at around 1.3M by the end of June.
For more detailed insights and data, visit Sensor Tower.